StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-known 1996 SSI release War Wind. 헬스케어 The unit types accessible to Each individual race determine its racial identification. The Protoss can discipline impressive and highly-priced warriors and machinery, though the Zerg depend on sheer quantities and velocity to overwhelm their opponents.
A challenge throughout progress was that at this point in time, video game studios had been starting to benefit from 3D graphics, whilst Blizzard however hand-drew their types.